A software prototype is an intentionally incomplete instance of a product—an early approximation of a concept or feature. Although prototypes may look realistic, they come with limited functionality and plenty of shortcuts behind the scenes.
- Intentionally incomplete—only essential features are built, not the full product
- Short lifecycle—becomes obsolete once decisions are made about the underlying concept
- Fast and inexpensive—should take days, not months, to develop
- Learning-focused—purpose is to validate ideas and capture insights before full development investment
- Multiple forms: wireframes, clickable prototypes (connected UIs mimicking flow), or functional prototypes (realistic interactive implementations)
The key distinction: prototypes are for learning, not shipping. They reduce risk by enabling early user feedback before committing to complex development.
